Meat for NGG9
The Meat add-on is easy to use, and the process of generating NGG9 animations is highly automated, users only need to focus on designing the movements of characters or other objects. It allows NGG9 to interact with the objects of different shapes and sizes to demonstrate the softness of human skin. At certain viewing angles, this add-on allows the objects with a diameter of more than 10cm to be inserted into NGG9.
The basic workflow of using Meat for NGG9 is that users first animate characters and other objects in DAZ Studio, and then export these animations to Blender. Users will apply the Meat add-on to NGG9 in Blender to get the deformation animation of NGG9, and then import this deformation animation back to DAZ Studio in the form of an obj sequence. At last, the Meat for NGG9 script will use this obj sequence to generate keyframe animation for NGG9.
Info: https://www.renderotica.com/store/sku/70856_Meat-for-NGG9
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